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- Vampire the masquerade clans and disciplines how to#
- Vampire the masquerade clans and disciplines free#
The Tremere clan wields vampiric blood magic that makes even fellow blood-suckers tremble. On the opposite end is the Venture clan, who are all about using diplomacy and deception to get their way. The Bruja clan are loud and brash attention-seekers who resolve conflicts through violence. But that’s also part of the fun of Bloodlines 2. Of course, siding with one clan will inevitably place you in conflict with its rivals.
Vampire the masquerade clans and disciplines free#
As a thinblood, you’re free to join any of the available clans. Like the humans they feast on, vampires have their own distinct groups vying for control.
Vampire the masquerade clans and disciplines how to#
A player that moves through the world unconventionally needs to learn how to read that world unconventionally, and a lot of effort is made to make sure the player really does start to think like, and be, a vampire.” Vampire: The Masquerade - Bloodlines 2 clans and disciplines Eventually, the player's choices will branch the storyline, leading it to one of the five possible endings.He continued, “In a practical sense, ‘Be a Vampire’ – among other things – guides our approach to how the player moves through the world, both in terms of player systems such as traversal, how we support those systems through level design, and how we communicate all of that to the player through other devices, such as Lighting or User Interface. The player will also have to decide which faction the protagonist should side with throughout the game. Many quests can be completed in different ways - brute force, stealth, diplomacy, intimidation, etc., depending on the preferred style of play and the main character's attributes. Losing too much humanity results in the protagonist becoming more and more susceptible to frenzy, eventually turning into an uncontrolled beast. Feeding on humans with no witnesses present does not violate the Masquerade however, killing an innocent human in process alerts the authorities and causes the player character to lose some of his or her humanity. Openly feeding on humans violate the Masquerade five Masquerade violations lead to an instant Game Over.
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The rules of the Masquerade forbid vampires to reveal their true nature to the humans. The protagonist can also feed on innocent humans, though there are repercussions for that. It can be replenished by feeding on certain types of enemies.
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Blood is used to activate the vampire disciplines, working similarly to magic points in other games. Melee combat is viewed from third-person perspective, but the view switches to first-person if the main character is using a gun. The protagonist can fight unarmed, use melee weapons and firearms, or employ special vampire abilities. The player can make the main character stronger in combat, proficient in computer hacking or stealth, more powerful in vampire disciplines, more attractive, more intimidating, and so on.Ĭombat in the game is action-based. Experience points can be manually allocated to raise the protagonist's attributes, as well as improve various vampire feats. Many side quests are available during the course of the game. The main character gains experience points only for completing quests, not for killing enemies. In some cases the choice of a clan greatly changes subsequent gameplay: for example, Malkavians are insane and will therefore have completely different, surreal dialogue choices Nosferatu are so ugly that they can't pass for humans and will have to travel through underground paths throughout the game, etc. In the beginning, the player creates the protagonist, choosing between vampire clans, each with its own unique abilities and disciplines: Brujah vampires are suitable for melee fighting, Tremeres can cast spells, etc. Vampire: The Masquerade - Bloodlines is based on the pen-and-paper RPG Vampire: The Masquerade. Before long the new vampire becomes involved in a net of intrigues between powerful organizations and vampire clans, and must choose his own place in this terrifying new world. The Prince takes responsibility for the protagonist from now on, and decides to test his abilities, sending him to Santa Monica. The hero's short vampire life would have come to an abrupt end, if a mysterious person hadn't stepped in and convinced the Prince to spare it. Apparently, the protagonist's sire turned him into a vampire without permission, so Prince LaCroix, the head of Los Angeles Camarilla branch, decides to execute both. Before the protagonist is able to reflect upon this new and unexpected form of existence, he is taken to a court room, where he gets acquainted with the Camarilla - an organization that preserves order among vampires. Well, not exactly dead, but turned into a vampire - "sired", as the vampires themselves call it.
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One morning, a seemingly ordinary inhabitant of modern-day Los Angeles wakes up and discovers that he (or she) is dead.